dev log #2 (v0.1.1)


Hello again!

I've added a list of controls, some more tiles, and have changed the look of level one and two so I can test some things in them (mainly stacking cubes and wall jumping on cubes). The physics between the player cubes is a lil inconsistent (sometimes they slide too much on top of each other), but I will try to fix that in the next update or so.

At some point in the near future I want to test moving platforms, because I do want to make use of them in puzzles. Hopefully they will immediately work as intended (unlikely lol), if not then I'll be busy troubleshooting that for a few days o7.

Also still need to implement buttons, levels, and maybe keys and doors.


Changelog:

- Added 5 more tile types for grass

- Added a list of controls

- Updated level 1's design

- Updated level 2's design

- Changed Level 1 and 2's shortcuts to "J" and "K" respectively

- Adjusted behaviour of duplicates (they have less mass than the player, but have more friction)

- Changed game dimensions and scale from 480x270 with x4 scale to 1920x1080 with x1 scale

- Readjusted a lot of stuff to make up for that^ lol

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